Embedded software architectures


High vs low volume
For high volume systems such as portable music players or mobile phones, minimizing cost is usually the primary design consideration. Engineers typically select hardware that is just “good enough” to implement the necessary functions.
For low-volume or prototype embedded systems, general purpose computers may be adapted by limiting the programs or by replacing the operating system with a real-time operating system.
There are several different types of software architecture in common use.
Simple control loop
In this design, the software simply has a loop. The loop calls subroutines, each of which manages a part of the hardware or software. Hence it is called a simple control loop or control loop.
Interrupt-controlled system
Some embedded systems are predominantly controlled by interrupts. This means that tasks performed by the system are triggered by different kinds of events; an interrupt could be generated, for example, by a timer in a predefined frequency, or by a serial port controller receiving a byte.
These kinds of systems are used if event handlers need low latency, and the event handlers are short and simple. Usually, these kinds of systems run a simple task in a main loop also, but this task is not very sensitive to unexpected delays.
Sometimes the interrupt handler will add longer tasks to a queue structure. Later, after the interrupt handler has finished, these tasks are executed by the main loop. This method brings the system close to a multitasking kernel with discrete processes.
Cooperative multitasking
A nonpreemptive multitasking system is very similar to the simple control loop scheme, except that the loop is hidden in an API. The programmer defines a series of tasks, and each task gets its own environment to “run” in. When a task is idle, it calls an idle routine, usually called “pause”, “wait”, “yield”, “nop” (stands for no operation), etc.The advantages and disadvantages are similar to that of the control loop, except that adding new software is easier, by simply writing a new task, or adding to the queue.

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